

It is also possible to Customize the rig definition in a short period of time. (this includes horses, dogs, or any other animal that has 4 legs…).īased on a non-destructive workflow, the final rig remains easily editable anytime after its generation. Non-humanoid characters can also be rigged manually without the Smart feature. If the character is humanoid, the Smart feature can automatically place the bones to speed up the process, after adding the green markers. It was First developed as an in-house rigging tool, and they have released it a few years ago and many new features have been added since then. Auto-Rig Pro 3.41.54 for Blender 2.8 Full Versionĭownload from Zippyshare ĭownload from IntoUpload Please read FAQ if you need basic help.Auto-Rig Pro is an all-in-one solution to rig characters, retarget animations, and provide Fbx export for Unity and Unreal Engine. It support IK feet, hands for accurate motion tracking, and an interactive offset tool to remap to different characters proportions. It’s universal: works with Auto-Rig Pro, Rigify, custom rigs… Define the source armature, the target armature, and the animation will retarget according to the bones names matches and bones original orientation.

The Remap feature allows retargetting of any armature action to another one, with different bone names and bone orientations, supporting imported. Intuitive tool to edit the bone shapes, with automatic mirror:Ĭustomizable UI: fully editable layout, buttons positions, colors, background pictures… The picker panel dynamically updates, so you can select any bone from the separate panel easily.

Video tutorial, rig a centaur with the multi-limb feature: Centaur Rig Duplicate or remove limbs to rig spiders, centaurs… or whatever! Check the product documentation and the youtube channel for more informations.Ĭustomize the rig definition in a few clicks: fingers, toes amount, spine bones, multiple neck bones, tail, breasts, ears and much more. Based on a non-destructive workflow, the armature remains easily editable anytime after the generation. Then, edit the result if needed (if your character is not a biped/ or for more accuracy), eventually place the facial bones and other extra limbs, and generate the final rig. To speed up this process, the smart tool will automatically try to find the body parts locations for you (bipeds only so far). Position the reference bones so that they match your character proportions.
